


ZACH BRUNO
GAME MUSIC COMPOSER
Zach is a passionate game composer who thrives on creating immersive musical experiences through storytelling and genre-specific orchestration. With a deep love for Fantasy, Chiptune, Metal, Quirky, Ambient, and Battle music, he finds joy in crafting soundscapes that transport players into diverse game worlds. His goal is to enhance immersion by mastering adaptive game audio techniques, such as Vertical Orchestration and Environmental Audio Response, to create seamless, dynamic compositions that respond to gameplay.
Believing in the power of game music to evoke deep emotions, Zach is dedicated to composing scores that enhance narrative and player engagement. Whether guiding players through tranquil forests, eerie graveyards, or high-stakes battles, he skillfully uses motifs, leitmotifs, and musical storytelling to heighten the experience. From epic intensity to quiet melancholy, his compositions bring game worlds to life, ensuring that every moment—whether thrilling, mysterious, or heartbreaking—resonates with players on a profound level.
Games that have been incredibly influential in Zach's studies around player immersion, diverse worlds, musical storytelling, and overall having absolute banger soundtracks include: “Hollow Knight”, “Final Fantasy X/XII”, “Mario Odyssey”, “Ori and the Blind Forest/Will of the Wisps”, the “Shovel Knight” series, the “Kingdom Hearts” series, “Pizza Tower”, the “Fire Emblem” series, “A Short Hike”, “Owlboy”, “Death’s Door”, the “Pokemon” series, “Cuphead”, the “Sonic the Hedgehog” series, and “20XX”.
Alternative media that provide immersive and extended storytelling experiences, have also made a huge mark on his style. These include composers, musicians, & bands like “Inferi”, “Gorillaz”, “The Atlantis Chronicles”, Gustav Holst’s “The Planets”, “Ovid’s Withering”, and “Fleshgod Apocalypse”, as well as movie soundtracks like “Star Wars”, “Lord of the Rings”, “Encanto”, “The Nightmare Before Christmas”, and “Harry Potter”.
Music
Fantasy
Chiptune
Quirky
Ambient
Battle

Contact
Have a specific vision for your game's soundtrack? Want to collaborate? Wanna talk about your cat? Shoot me a message and let's get to know each other!